Rapid Prototype Design of the Kinetic Sculpture Based on Sketches and Skeletons
2. College of Computer Science and Technology, Zhejiang University, Hangzhou, China
Abstract—The kinetic sculpture is an important aspect of modern urban landscapes and installation art. However, designing such a sculpture needs much time, imagination, engineering knowledge and even rework, which restrains iterations of design and imagination of artists. To allow designers to have a holistic perspective in design, and to simplify and accelerate the design process, we proposed a system to assist designers to build kinetic sculpture digital prototypes from sketches rapidly. The system simplifies the design pipeline as sketch processing, skeleton generation, unit assignment, and motion simulation. Different from other design tools, our system liberates designers from detailed modeling and animation. Therefore, they can focus on perfecting visual effects. User cases show that our system can spark the creativity and accelerate design process both for professional and inexperienced designers, and can generalize the pipeline to other kinetic applications.
Index Terms—sketch-based design, kinetic sculpture, prototype design, installation art
Cite: Xinwei Zhang, Jin Wang, Jinsong Xiao, Guodong Lu, Yu Liu, and Xusheng Zhang, "Rapid Prototype Design of the Kinetic Sculpture Based on Sketches and Skeletons," Journal of Industrial and Intelligent Information, Vol. 8, No. 1, pp. 21-26, June 2020. doi: 10.18178/jiii.8.1.21-26
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